Alright, folks, let’s dive into my little adventure with creating a “Path to Nowhere” tier list. I’ve been playing this game for a while now, and I always like messing around with tier lists, so I figured, why not make my own?

First things first, I needed a starting point. I grabbed a piece of paper and a pen – yeah, I’m old school like that. I started jotting down all the characters I could remember, trying to group them by how good I thought they were. It was a total mess, to be honest. Names all over the place, arrows pointing everywhere, chicken scratch notes… you get the picture.
Then, I started playing. A lot. I mean, a lot. I wanted to really get a feel for each character again, especially the ones I hadn’t used much before. I tried out different team compositions, different strategies, and basically just threw everyone at various stages to see what would stick.
My initial paper list? Yeah, that got ripped up pretty quickly. Some characters I thought were amazing turned out to be just okay, and some I’d written off completely ended up surprising me.
So, I moved things to a spreadsheet. Much cleaner, much easier to move things around. I created columns for different roles – like, you know, your damage dealers, your tanks, your support, that kind of thing. Then I started slotting characters into tiers, from S (the best) down to, well, let’s just say “not so great”.
It wasn’t just about raw power, though. I also had to think about how easy a character was to use, how well they synergized with other characters, and how useful they were in different game modes. Some characters are great in one mode but totally useless in another.
- For example, I am struggling with characters that are strong and those that I am not familiar with.
- I needed to do multiple attempts, that’s why I take too much time figuring out how to group them all.
- It was not easy as I thought.
I spent hours tweaking, and adjusting, and second-guessing myself. I’d move a character up a tier, then down a tier, then back up again. It was a constant back-and-forth.
Finally, after all that grinding and experimenting, I had something I was reasonably happy with. It’s not perfect, of course – tier lists are always subjective – but I felt like it was a pretty good representation of the current state of the game, at least from my perspective.
It was a fun little project, and it definitely made me appreciate the game’s depth even more. Plus, it’s always satisfying to organize your thoughts and see them come together in a (somewhat) organized way!
